Over
the past few decades, computers and the internet have infiltrated every
facet of our lives. Which is why it is somewhat difficult to process
the concept of the internet as being addictive; if we’re all online
almost all of the time, is everyone an addict? Or is there a line
between useful from harmful internet use?
Internet Overuse as a Psychiatric Disorder
Ivan Goldberg first
coined the term ‘Internet addiction disorder’ in 1995 [1]. At the time,
Goldberg didn’t actually believe that such a thing existed. On his
website, he parodied the diagnosis of pathological gambling, replacing
gambling with internet use, using it as an example of how human behavior
was becoming increasingly medicalized.
Twenty years later, the
disorder is far more than just a satirical joke. Although it hasn’t made
it into the latest version of the Diagnostic and Statistical Manual of
Mental Disorders (DSM), many experts believe it to be a legitimate
condition.
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Source: Sam Wolff, Flickr |
Seeking Socialization or Solace?
The
most addictive aspects of the internet seem to be those that involve
contact with others. So-called ‘interactive real-time services’, which
include online chatrooms and web conferencing, seem to be particularly
reinforcing. One study found that dependent internet users spent most of
their online time in chatrooms and online multiplayer games or virtual
worlds. Non-dependent users on the other hand spent most of their online
time using email [2].
Socializing online is a strong reinforcer
Online gaming can be very entertaining, and
studies have consistently shown that its most reinforcing aspect is the
ability to interact with other people. The more interactive a game is,
the higher the likelihood that players become addicted [3]. Massively
multiplayer online role-playing games (MMORPGs) involve a large number
of players taking the role of a character and interacting with each
other. World of Warcraft, a MMORPG, is one of the most widely played
games in the world with almost 8 million currently active subscribers
[4].
Interestingly, internet use can also be a powerful negative
reinforcer. Dependent users often view the internet as a means of
escaping from stressful interpersonal relationships and their negative
consequences [5].
A Social Paradox
From a
social point of view, internet overuse is an intriguing phenomenon. The
main reason why most people spend so much time online is due to the
internet’s inherently abundant opportunities for socialization [6]. Why
then does internet addiction cause social isolation and loneliness?
It
may be that people who are predisposed to internet addiction have a
generally different perception of social life. In fact, most frequent
internet users are somewhat introverted and lonely, and tend to consider
their online interactions as important and real as face-to-face
relationships [7]. They may prefer to spend the time they have dedicated
to socialization in an online game rather than out in the real world,
resulting in a vicious cycle that leads to more loneliness [8].
Far-Reaching Repercussions
The
sheer magnitude of internet overuse has resulted in a major public
health problem in a number of countries. The prevalence of the condition
has reached alarming levels in China (11%) and South Korea (18%)
[9,10]. For individuals, the consequences of overusing the internet
range from mildly discomforting to seriously debilitating and share
remarkable similarities to the consequences of substance abuse.
In
terms of mental health, internet addiction is associated with increased
hostility and aggression in real-life [11,12]. People who overuse the
internet are also more than twice as likely as others to be depressed
[13]. They are also more likely to suffer from insomnia and to abuse
alcohol and tobacco [14].
Internet overuse can be detrimental to health
In addition, MMORPGs are known to
precipitate seizures. Evidence suggests that these fits differ
considerably from classical video game-induced seizures [12], which were
first described in the early ‘80s. Their pathogenesis is
multifactorial, involving photosensitivity, anxiety, emotional
excitement, and fatigue.
While non-dependent internet users
perceive the internet as having a productive, positive effect on their
personal and professional or academic lives, dependent users perceive
the opposite [15]. Time disruption seems to be the key factor in causing
dependent users to perceive their use of the internet as having a
negative impact on their lives.
All In Good Time
Experts
believe that, when treating internet addiction, advocating complete
abstinence is best avoided. Instead, they recommend using certain time
management strategies to help achieve a ‘normal’ level of productive
internet use [16]. Overall, a combination of cognitive behavior and
motivational enhancement therapies seems to be the most effective
strategy.
Internet addiction research is plagued by methodological
issues that need to be addressed [17]. One particularly unsettling
notion is that internet overuse itself may not be the problem. We may
need to focus instead on treating the psychiatric conditions that are
masked by the long hours spent online.
[1]
http://tinyurl.com/3fm67w
[2] Young, Cyberpsychol Behav, 1998
[3] Ng, Cyberpsychol Behav, 2005
[4]
http://tinyurl.com/wowsubscr
[5] Ng and Wiemer-Hastings, Cyberpsych Behav, 2005
[6]
http://tinyurl.com/nwtmeld
[7] Peris, Cyberpsychol Behav, 2002
[8] Morahan-Martin, Cyberpsychol Behav, 1999
[9] Lam et al, Cyberpsychol Behav, 2009
[10] Ko et al, J Adolesc Health, 2009
[11] Yen et al, Cyberpsychol Behav Soc Netw, 2011
[12] Chuang, Cyberpsych Behav, 2006
[13] Lam and Peng, Arch Pediatr Adolesc Med, 2010
[14] Kim et al, Nutr Res Pract, 2010
[15] Chou and Hsiao, Comput Educ, 2000
[16] Young, Innovations in Clinical Practice: A Source Book, 1999
[17] Byun et al, Cyberpsychol Behav, 2009
by
Ahmed Khalil, PhD Student AG Fiebach
This article originally appeared in CNS Volume 7, Issue 4, Communication and Social Media